Technology companies like
Facebook and Google are scrambling to catch up to the fact that the kids have
joined a web originally built for adults, and are using it the way adults do –
by liking and commenting, sharing, clicking through on personalized
recommendations, and viewing ads. But the technology underpinning apps and
sites built for kids can’t operate the same way as it does for the grown-ups.
That’s where the company SuperAwesome comes in.
SuperAwesome, just less than
five years old, has been tapping into the growing need for kid-friendly
technology, including kid-safe advertising, social engagement tools,
authentication, and parental controls. Its clients include some of the biggest
names in the children’s market, including Activision, Hasbro, Mattel,
Cartoon Network, Spin Master, Nintendo, Bandai, WB, Shopkins maker Moose Toys,
and hundreds of others – many of which it can’t name for legal reasons.
Now, the company is turning a
profit.
SuperAwesome says it hit
profitability for the first time in Q4 2017, and has reached a booked revenue
run-rate of $28 million, after seeing 70 percent growth year-over-year.
This year, it expects to grow
100 percent, with a revenue run rate of $50 million.
Sources close to the company
put its valuation at north of $100 million, as a result.
The company says the shift
digital is driving its growth, as TV viewing is dropping at 10 to 20 percent
per year, while kids digital budgets are growing at 25 percent year over year.
At the same time, the kids brands and content owners are realizing that safety
and privacy have to be a part of their web and mobile experiences.
SuperAwesome has flown under the radar a bit, and isn’t what
you’d call a household name. That’s because its technology isn’t generally
consumer-facing – it’s what powering the apps and websites that today’s kids
are using, whether that’s a game like Mattel’s Barbie
Fashion Closet or Monster High, Hasbro’s My Little Pony Friendship
Club, or a website from kids’ author Roald Dahl, to name a few.
Key to all
these experiences is a technology platform that allows developers to build
kid-safe apps and sites. That includes products like AwesomeAds, which
ensures ads in the kids space aren’t tracking personal data and the ads are
kid-appropriate; PopJam, a kid-safe social engagement platform that lets
developers build experiences where kids can like, comment, share and remix
online content; and Kids Web Services, tools that simplify building apps that
require parental consent and oversight.
These sorts of
tools are increasingly become critical to a web that’s waking up to the fact
that the largest tech companies didn’t consider how many kids would be using
their products. YouTube, for example, has been scrambling in recent months to
combat the threats to kids on its video-sharing site, like inappropriate
content targeted towards children, exploitive videos, haywire algorithms,
dangerous memes, hate speech, and more.
Meanwhile,
kids are lying about their ages – sometimes with parental permission – to join
social platforms originally built for the 13-and-up crowd like Facebook,
Instagram, Snapchat and Musical.ly.
“It’s very
easy to come out and beat up Facebook and Google for some of this stuff, but
the reality is that there’s no ecosystem there for developers who are creating
content or building services specifically for kids. That’s why we started
SuperAwesome,” says SuperAwesome’s CEO Dylan Collins.
Before
SuperAwesome, Collins founded gaming platform Jolt, acquired by GameStop, and
game technology provider DemonWare, acquired by Activision.
Other
SuperAwesome execs have similar successful track records in terms of
company-building. Managing director Max Bleyleben was COO at digital marketing
agency Beamly, acquired by Coty, and a partner in European VC fund Kennet
Partner. COO Kate O’Louglin was previously SVP Media in ad tech company Tapad,
acquired by Telenor. Chief Strategy Officer Paul Nunn was previously the
Managing Direct in kids app maker Outfit7, acquired by China’s United Luck
Group.
Today, the
company’s 120-person staff also includes a full-time moderation team to review
kids’ content before it goes public. A need to do more hands-on review, instead
of leaving everything up to an algorithm, is something the larger companies
have just woken up to, as well. For example, YouTube said it was expanding its
moderation team in the wake of the site’s numerous controversies to north of
10,000 people.
SuperAwesome
is much smaller than that, but it has understood the need to double-check kids’
content with a more hands-on approach for some time.
“The content
created on [SuperAwesome’s] platform goes through two layers of moderation. It
goes through our machine learning moderation. Then it goes through our 24/7
team of human moderators as well,” explains Collins. “With the kids’ audience,
it doesn’t work to completely automate all this – you have to have human
involvement.”
There are now
tens of millions of pieces of content flowing through SuperAwesome’s platform
every couple of weeks, to give you an idea of scale.
This online
social space is something that kids’ brands want to enter, but safely and in
compliance with U.S. and
international laws around child protection, like COPPA and Europe ’s
GDPR-K.
Though
SuperAwesome’s focus a couple of years ago was more about helping advertisers
and marketers, today, two-thirds of SuperAwesome ads clients have since adopted
its social engagement tools from PopJam. (A demonstration of this
technology is also live in SuperAwesome’s own kids app by the same name.)
Now,
SuperAwesome is leveraging its experience in the kids’ space to help YouTubers
come into compliance with Google’s stricter rules, too, so they can ensure
brands they’re “kid-safe.” SuperAwesome recently rolled out a content
certification standard for under-13 YouTube influencers and those over 13 who
target a very young audience with their videos.
This is
something SuperAwesome’s brand customers requested, because they’re spending
their ad dollars on YouTube – and sometimes finding their messages matched up
with inappropriate content. The problem of toxic content on Facebook and Google
could have a massive impact on the ad industry if it continues to go unchecked.
For example, one of the world’s largest advertisers Unilever this month
threatened to pull ads from Facebook and Google if they don’t address the
problems with propaganda, hate speech and disturbing content aimed at children.
SuperAwesome’s
new, voluntary certification for YouTubers takes into account the content the
channel produces, their behavior on the screen, their recording practices, and
much more.
“YouTube is
not an under-13 platform, so their hands are kind of tied in terms of something
like this,” says Collins. The company announced the certification earlier this
month, and already has 35 YouTubers on board, representing 35 million
subscribers and 8 to 9 billion monthly impressions. “There’s real momentum
that’s happening with this,” he adds.
SuperAwesome
believes it’s now poised to for rapid growth as more brands and businesses
begin to address the needs of keeping kids safe online.
“Kidtech, as a
category, has really just been invented in the past three or four years. No one
thought they’d have to build specific technology for kids…this is problem that
we’re starting to solve,” Collins says.
SuperAwesome
has raised $28 million to date according to Crunchbase, including a $21 million
Series B from Mayfair Equity Partners in
mid-2017, which included Hoxton Ventures and Inspire Ventures. The company has
no immediate plans to fundraise again.
Featured Image: Hero Images/Getty Images
No comments:
Post a Comment