Time is not often a resource
that you need to think about when going on an adventure. Zelda patiently waits
in Hyrule  Castle 
Minit begins with your
unnamed hero happening upon a cursed sword, plunging you into a cycle of
infinite minute-long sessions that always end with your death. Each time you
respawn, the counter restarts, and you’re transported back to your last resting
place. New resting places can be unlocked by walking into them throughout the
map, but simply finding them in time is a task. You’ll need to uncover routes
with your sword, chopping down shrubs to find new pathways to new areas on the
edges of your 4:3 screen. Building a mental map of the world around you is
paramount next to your ability to both avoid threats and find the shortest path
to an objective, and it can feel like a punishing exercise at first.
But it doesn’t take
long for Minit to find a rhythm that’s intoxicating. Each new character you
meet bears a personality that can be equally inviting or aggressive, some
wanting to help you along your journey and others just wanting to be left
alone. Shopkeepers offer bite-sized quests for you to try and complete in the
limited time you have, tempting you with rewards on completion. Clearing out an
area of crabs or gathering a certain number of hidden coins can reward you with
seemingly non-descript items like gardening gloves and watering cans. But these
tools open the rest of Minit’s world to you, letting you move large blocks
obscuring paths or chopping down trees that would otherwise act as a dead-end.
Just like The Legend of
Zelda: Majora’s Mask (which also worked around the idea of limited time runs),
certain objects and effects you’ve made on Minit’s world persist between
run-throughs. For example, obtaining an item will store it permanently in your
inventory or make it available to pick up at your last resting place. While
some objects will return to their default position and block paths you may have
already traversed, more story-centric events will remain in the state you left
them in. A wandering spirit in the endless desert will stay dead after you’ve
defeated it, and the lost guests of a strange hotel won’t wander off again
after you’ve found them. These act as milestones to your progress through
Minit, always giving you something on the horizon to chase down.
Chasing these leads
requires both experimentation and exploration. Very often you’ll come across a
perplexing area with new objects that seem static and immune to any of your
efforts. Sometimes all an area’s mysteries seem obvious in hindsight, and yet
Minit’s minimalistic yet emotive art does well to hide secrets in plain sight.
It was nearly an hour into my first run until I realized I should be looking
for coins in pots scattered around the world, or that my attacks on nearby
characters could trigger new dialogue options. Poking and prodding Minit’s
world is intrinsic to your progress, and it’s easy to find yourself lost in
loops of deaths simply trying to figure out the next step forward. These
instances might be frustrating, but they never go unrewarded. Minit is bursting
at the seams with secrecy and mystery, so much so that it’s hard to soak in all
at once. A generous New Game+ mode ups the ante with a shorter lifespan and new
challenges but entices you to dive back in as soon as the credits roll to lap
up any remaining secrets.
Movement and some
incredibly simplistic combat are your only other concerns, both of which see
slight enhancements near the end of the two-or-so-hour adventure. Minit is
clearly designed to be easy to pick up and play, allowing its world and riddlesto provide the challenge. It’s easy to avoid combat entirely unless specified
by a task, for example. Movement, in turn, is more focused on puzzle-solving
than dexterity and skill. A maze in a mysterious tomb in the desert requires
you to run faster than you might envision possible, while another experiments
with your perception of how you’re able to move boxes around a series ofconveyor belts to disrupt a production line. Minit never feels unforgiving,
instead giving you reason to give pause and think about how you’re moving
around its world.
It’s almost unbelievable how
much character Minit packs into its monochromatic world, too. Despite adapting
the style of old Game Boy titles, Minit’s range of animations and neat
pixel-based touches root it firmly in modern design. Little dust trails that
kick off your boots in a sprint and the blinding flashes of white and black
streaks when you find a new item offer contrasting senses of style; Minit is
delicate when it needs to be and bombastic elsewhere, but it uses all these
elements to deliver important feedback to you. It’s perhaps why it’s hard to
get entirely lost at any point, because there’s always a cleverly placed marker
sitting in plain sight just edging you towards the next solution. Design like
that is hard to come by, so it’s refreshing to see Minit pull it off so
effortlessly.
Minit’s soundtrack is
also rousingly enthralling, instilling each of its distinct regions with a
sense of place and sound. There’s catchy chiptunes for a seaside town that
makes up most of the game’s opening and appropriate silence in the ominous,
depressing tunnels of a dangerous mine. Sound effects are used sparingly but to
equal effect. The chimes build with a delightful track when you acquire a new
item and come crashing down with a thud every time you miss an objective with a
second to spare. It’s delightful, and just wraps the entire presentation of
Minit up with a neat little bow.
Minit’s lives might
only last 60 seconds, but its extremely well-thought-out world design and
engrossing loop of progress make it a curse-filled adventure that is worth
dying the world over for. Its throwback to classic visuals aren’t done for
aesthetic alone, as none of its gameplay systems scream antiquity. It’s a
slickly presented adventure that continually manages to surprise you with every
new area you uncover or item you procure, pushing you to pick away at its seams
to uncover every drop of what it has to offer. With a delightful ending and
more promised after its first run of credits, Minit is far more than just a
collection of seconds.








 
 
 
 
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