Conveys nature’s
beauty and wrath with aplomb, and sailing across the open ocean in a creaky
vessel can make you fall in love with its impressive presentation.
This romantic connection
can be felt most when sailing alone, but Sea  of Thieves 
and appreciate the
value of teamwork, delivering an entirely different perspective on what it
means to be a pirate.
Awesome Moments
some of whom on PC are
already employing hacks to put your interactions on uneven footing.
Even so, sabotaging
others didn’t make me happy for long, and certainly didn’t provide me with
anything meaningful enough to warrant developing my underhanded side.
Do-Dooder
To that end, playing
as a trusting do-gooder is often more fulfilling, though the aforementioned
aggressors and a surprising lack of depth to missions curtailed this approach,
too. After 30 hours, I’m left wondering when I’ll jump back into the game
again.
A
part of me feels like I’ve seen it all; another part of me knows I’m using that
as an excuse to take a break from grinding through another shallow quest in
search of gold game.
The ostensibly
ultimate goal is to become a legendary pirate captain, a prestige that comes
with a supposedly notorious-looking ship meant to instill awe.
To reach that level of
notoriety, you have to increase your reputation with the game’s three factions,
each to the maximum level, by completing a series of quests. These include
defeating reanimated skeletons of fallen pirate captains, digging up buried
treasure, and capturing very specifically colored pigs and chickens.
If hunting small
animals sounds boring, you’re right on the money; the fact that it’s a dominant
activity in the game is mildly baffling. The other two pursuits have their
charms at first, but once you realize that the basic requirements of each
faction’s quests are forever the same, monotony quickly sets in. Given that,
maybe it’s not surprising that people opt to rob others of their treasures as a
means to impress factions.
Legendary Pirate
Again, the only reward
for earning reputation–even for sticking it out and becoming a legendary
pirate–is looking fancy.
This might be enough
for some people to stick it out through the repetitive quests and often
frustrating engagements with other players, but I can’t imagine why a dash of
color here and a new collar there would inspire the ardent perseverance
required.
All that said, I can
still appreciate the dynamics of working with a friendly crew, and if I ever
return to Sea  of Thieves 
Regular
Occurrence
Chugging grog to the
point of vomiting is a regular occurrence, as is catching it in a bucket to
toss on a cremate, clouding their vision with bile and booze. The drunker you
get, the less stable you are, and the higher the chance that you’ll
accidentally stumble overboard, much to the delight of everyone.
Coordinating with a
team of three other sailors to properly stock your vessel and manage its
equipment is the most immediate venue for skill development. The only time
you’re truly tested is when engaging in battle against another ship, where
you’re required to manage the speed and orientation of your boat,
load and fire cannons
on deck, and patch up holes from enemy fire before your ship fills with water
and sinks. It’s great when you can fend off an attacker, but conversely
demoralizing when stripped of your riches. Just because you sign up for that
risk when you dedicate yourself to the game doesn’t mean losing all your
treasure is any less of a hit to your enthusiasm when another crew takes over
your ship.
Massive Kraken
You may also run into
the infamous, massive Kraken mid-voyage, a moment that is exciting the first
time around, but subsequently one worth avoiding. 
The Kraken’s gigantic octopus
arms writhe out of stained black water–really,
a trick to prevent you
seeing that the kraken is just a group of disconnected arms without a body in
the middle. Its arms can either grab your ship or pluck sailors from the deck,
and you’ve got a limited amount of time to pummel it with cannon fire to free
would-be victims. In the end, all you can do is damage it enough so that it
slinks away–a deflating discovery that makes you think twice about future
engagements, especially given that there’s no tangible reward for your victory.
Sea  of Thieves 
There may come a time
when Sea of Thieves is able to entice me back, and I imagine that will be with
a mix of new mission types and hopefully the promise of rewards that allow for
new types of interactions. If not improve my character’s capabilities.
For now, it’s a
somewhat hollow game that can be fun for a handful of hours when played with
friends, and something worth trying out if you happen to be an Xbox  Game 
 Pass 









 
 
 
 
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