Rayark, the celebrated
developers of Implosion – Never Lose Hope have another game on the horizon. In
two weeks, Sdorica – Sunset, will be hitting the App Store in the
US 
As
a game, Sdorica fits
into the same mold of a bunch of puzzle rpgs. You have a cast of characters
that you level up and take on missions to fight all kinds of other enemies
using turn-based gameplay that involves matching blocks to unleash attacks and
abilities.
That
said, the matching in Sdorica is
a little unlike most games we’ve seen before. Your matching field is only two
rows deep and features as many colors of tiles as you have people in your
party. There’s no shuffling blocks around or anything like that, either.
Instead, you tap on any tile you want, and you have the option to drag to select
any nearby blocks of the same color to be included in the match. Depending on
the number of blocks you select, your character will perform different moves,
and you have to learn how best to harness these abilities so you can beat your
enemies before they beat you.
It’s very free-to-play
Unlike Implosion, Sdorica is a free-to-play game, and it really
feels that way in every sense of the term. While there are no particularly
glaring f2p faux pas like timers or pop-up ads, there are login bonuses,
time-limited events, and gacha mechanics for unlocking new heroes.
All
this isn’t a condemnation of the game, but it’s definitely something to be
aware of if you have drawn your own lines in the sand about what free-to-play
stuff you do and don’t tolerate. For me, Sdorica feels
pretty conventional and fair as far as these kinds of games go, but I’d be
lying if I said it wasn’t a little annoying.
For
a game that seems very focused on having you grind materials to optimize your
team for peak performance, Sdorica has
a surprising amount of story in it. The game starts by setting up the world’s
mythology through an opening cinematic about a dragon that ruled over immortal
humans in darkness before a brave warrior stood up and slew it to make the sun,
the earth, and grant mortality to humans. Although the world lives largely in
peace, there are people who wish to reawaken the dragon to restore their
immortality.
The
opening movie leaves you with that overview of the world, but is by no means
the only narrative inSdorica though. In fact, it’s not entirely clear how the opening cinematic connects to the game at first, as your story
begins with three main characters, Naya, Pang, and Tica meeting each other for
the first time and teaming up to help Tica find a hermit scientist that is
experimenting on beasts, and it’s not clear how this connects with the
overarching mythology until later into the game. All this is to say that you
can expect a lot of cutscenes and dialogue in Sdorica, so prepare accordingly. This isn’t your typical
puzzle rpg.
It’s actually kind of funny
For
a premise about an ancient, tyrannical dragon being slain by a stoic hero, Sdorica’sactual moment-to-moment story is pretty lighthearted and goofy. Naya, Pang, and
Tica all come from different worlds, and their odd grouping makes for many
moments where they aren’t prepared for what someone else is going to say.
Sometimes this createstension or results in some judgement, but it’s all handled in a way that is
cartoonish and fun rather than heavy and serious. It’s really surprising, but
kind of delightful. Puzzle rpgs don’t always have this much personality, so
it’s cool to see Sdorica doing
things differently.






 
 
 
 
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