Enjoying Battletech
takes time and patience. Born from the decades-old tabletop game of the same
name (which also gave birth to the Mechwarrior series of games), the
Harebrained Schemes version of Battletech places the universe into the genre
most suitable to its origin: turn-based tactical strategy. It’s a successful
endeavor in that playing Battletech very much feels like playing a complex
board game, both for better and worse. There are deep systems to be found in
its meaningful mech customization, detailed combat scenarios, and enjoyable
fantasy of running an interplanetary mercenary outfit. But reaching the point
of thoroughly enjoying Battletech requires the willingness to weather its steep
learning curve and laborious pace, which can sometimes veer into excruciating
territory.
Individual missions in
Battletech are protracted, plodding conflicts, averaging around 45 minutes in
length. You command a group of four battlemechs, each piloted by unique and specialized
pilots, with the goal of either blowing something up or keeping something safe
against outnumbering forces composed of hostile mechs and vehicles of warfare.
The enormous mechs of this universe are the lumbering, industrial behemoth
kind, bulky tanks with legs characterized by ugly chassis and weapons overtly
fused to their limbs. They are graceless, unwieldy machines, and Battletech
doesn’t hesitate in belaboring their nature as they slowly trudge through the
game’s vast, sprawling maps like pieces on a military sand table.
Observing a unit’s
actions play out can be a quite a process. You’ll watch them steadily stomp to
a point on the topological grid-based terrain, leisurely rotate their torsos to
their designated angle, wait for their weapons to spin up, watch the weapons
fire, and wait again for a few moments as the damage report comes in to assess
the aftermath. Mech animation speed aside, there are often pauses during this
string of actions that feel unnecessarily egregious, and given the number of
turns that need to be played out, long missions have the capacity to feel
never-ending. There are more exasperating examples, too–during escort missions
you’ll find yourself watching up to four autonomous convoy vehicles taking
turns to crawl through the map, slowly and one at a time, and the display is
nothing short of agonizing. At the time of writing, there is a debug mode you
can use to help artificially alter speed, but these are not officially endorsed
options. By default, Battletech debilitating pace, combined with the game’s
lacking tutorials, firm difficulty, complicated UI, and persistent technical
stammers mean the experience of Battletech’s early hours can be tough to brave.
But it’s worth it.
Growing acclimated to Battletech’s attrition-focused warfare and making enough
of your own critical mistakes to get a handle on its systems feels liberating,
when it eventually happens. Being able to parse initially obtuse information
allows you to internalize and appreciate the suite of mechanical nuances and
helps you recognize the game’s detailed and hard-nosed approach to strategy.
Like any great tactical game, each decision requires multi-faceted risk
analysis for the best possible outcome. But the joy of good choices in
Battletech doesn’t come from bombastic maneuvers where your team precisely
eliminates a whole enemy squad without a scratch, as it might in XCOM or Into
the Breach–that’s an impossible scenario here. Being truly successful in
Battletech relies on being prepared to get into scrappy, aggressive fighting,
and coming to terms with what an acceptable loss might be to you at the time,
whether that’s an objective, a limb, or the lives of multiple pilots.
With only four mechs
to eliminate a larger number of adversaries in a turn-based ruleset, with no
allowances for mid-combat repair, learning how to maneuver your mechs in order
to endure a reasonable amount of damage becomes one of the most gripping
aspects of decision making–how far do you push yourself to take on enormous
odds? On the battlefield, this might mean something as simple as studying the
impressively varied terrain in each map and finding the most advantageous spot
to hunker down, or using buildings, forests, and mountains as cover during an
advance. But on a more advanced and necessarily specific level, it might mean
rotating your mech to present a fully-armored side to an attacking foe and
obscure a side already damaged. Taking additional damage to a body part
stripped of armor can result in structural damage or loss of limb, requiring
replacement and repairs at significant cost, on top of running an increasedrisk of having your mech pilot permanently killed.
Similar considerations
are always on your mind when you’re on the offensive. You might decide to
temporarily switch off some of your weapons when attacking to avoid overheating
your mech, which can cause immediate, all-over internal damage. One of your
mechs might be out of ammo but has the option of using its jets to leap off a
mountain and crash onto an enemy below to knock it down–but can you afford the
risk of breaking both your legs and being floored yourself?
With a complete understanding of how each unit can affect another at different locations, with
various skills, weapons, and modifiers at play, your perception of unfolding
battles becomes one of utter fascination at the minor details and outcomes of
each strike. Seeing the battlefield in a different way in order to devise your
own alternative approaches and formulating creative backup plans are things
that begin to occupy your thoughts, instead of the tempo. Conflicts are still
lengthy, and some drawn-out maneuvers still feel unnecessary, but with the time
devoted to each turn, you start to use it to observe and internalize what
exactly is happening and why. Pivotal turning points in a battle can be
narrowed down to the exact action, which can become tactical learnings for
future use. There are still a few random elements that can occur, attributed to
the probabilities that drive attack calculations–lucky headshots that instantly
injure your pilot regardless of armor durability are the prime unfair
example–but regardless, the increased focus and time spent on each distinct
action means that the anxious feelings that come with even the most trivial of
anticipated hits and misses are amplified tenfold.
Battletech also gives
you an interesting ability used to preserve your squad–when a mission becomes
overwhelming and dead pilots are almost certain, you can choose to immediately
withdraw from a mission, at the cost of sullying your reputation with the
factions that hired you and surrendering your paycheck. The latter is an
especially vital consideration, because money quickly becomes a huge concern in
Battletech’s campaign and begins to affect all your decisions, both on and off
the battlefield.
The dynamic between the
tactical battles and logistical management means almost every decision you make
feels like it has rippling, tangible consequences elsewhere. The campaign sees
your custom character rise to the leadership of a mercenary company which has
accrued an enormous debt, with monthly repayments to meet every month.
Naturally, everything costs money, from post-mission repairs, mech upkeep,
pilot salaries, ship upgrades and even travel costs–this is a game about
business management as much as it is about commanding a squad. Accepting
missions allows you to negotiate a contract to determine what your fee should
be in relation to your post-battle salvage rights (valuable for maintaining and
upgrading your mech configurations as well as unlocking new models) and faction
reputation, which opens up more lucrative opportunities. Request too little
money on a mission you take carelessly, and the cost of mission-ready repairs
afterward might send you into bankruptcy. Without enough salvage and spare cash
to play around with, you’re impeded in your ability to play with one of the
most vital and enjoyable parts of Battletech: building and customizing
individual mechs to improve the combat capabilities of your squad.
There are close to 40
different models of stock mechs, varying in tonnage and intended purposes. But
the joy of spending time in the mech bay is experimenting with differentconfigurations using the parts you have on hand. Every alteration you make on a
mech is at the sacrifice of something else–you can carry more weapons and ammo
at the expense of dropping things like heatsinks and additional armor plating,
for example. Taking the time to fine-tune that balance and seeing your
decisions translate into a more efficient unit on the battlefield feels
exceptionally worthwhile.
The lore and epic
narratives of the Battletech universe are as important as the mechs themselves,
and this game puts a heavy emphasis on them. The main plot begins with the coup
of the head of a parliamentary monarchy–your custom character’s childhood
friend–and continues as you regroup years later to rally forces and take back
the throne. The recorded details of the fictional history and politics between
factions are unsurprisingly scrupulous–glossary tooltips for universe-specific
concepts litter the game’s text. But there are enough broad strokes and
familiar feudal parallels to enjoy it at face value, and the comprehensive
presentation–well-written and diverse characters, beautiful 2D cutscenes,
inspired soundtrack, crunchy sound design and convincing radio chatter–do more
than enough to completely sell this brand of mecha fantasy.
Battletech is a game
that selfishly takes its time to be meticulous in every respect, and pushing
through the density and idiosyncrasies of its many, slow-moving parts can be
tough. But if you have the will to decipher it, albeit, at a deliberate andpunishingly plodding pace, you can find yourself completely engrossed in its
kinetic clashes. Battletech’s intricate components ultimately foster a
fascinating wealth of nuanced systems that build a uniquely strenuous,
detailed, and thoroughly rewarding tactical strategy game.
No comments:
Post a Comment