It’s very easy todismiss Nintendo’s new line of Labo build-and-play toys as merely cardboard.
For adults especially, building the Variety Kit’s five toys–or the Robot Kit’s
suit–and playing their simple games might feel like a short-lived novelty. But
there’s a surprising amount of depth to what you can do with the kit’s stack ofcardboard sheets and cutesy software. It’s a remarkable educational tool and an
opportunity to see your creations come to life, and that’s something very
special, even if the games themselves don’t stand out.
The Variety Kit comes
with five different Toy-Cons to build and then play with: the RC car, the
fishing rod, the house, the motorbike, and the piano. In that order, the
process of building them gradually increases in difficulty, with the more
complicated projects expanding on the concepts introduced in the easier ones.
The RC car takes around 10 minutes to build and is effectively a practice run,
showing you the importance of precise assembly and how to work with cardboard
without bending it in weird places. (The cardboard itself is pretty sturdy if
you’re reasonably careful with it.)
After the “make”
portion, you move on to “play.” The games are all relatively straightforward;
drive the RC car, fish with the fishing rod, play piano using the piano. It’s
more rewarding to see how the cardboard translates to the software than it is
to play any of the games at length, though they’re deeper than they look at first
glance. Even the most basic one, the RC car, has a self-driving function and a
multiplayer battle mode; in the motorbike’s game, you can design your own
tracks just by moving a Joy-Con through the air. The least interesting, at
least from an adult’s perspective, is the house–the game there is to experiment
with three insertable parts and see what kinds of rooms and mini-games they can
unlock when in different combinations.
The piano is the most
impressive component of the Variety Kit, with a regular play mode and a
surprisingly deep studio mode. It only has 13 keys, but there’s a lever on the
side that changes the octave, giving you access to a wider range of notes. You
can layer recordings for more sophisticated songs, change the envelope and
reverb of the notes before you record, and insert cards of different shapes
into the top of the piano to change the waveform patterns. You can also create
drum beats (composed of bass drum, snare, hi-hat, and cymbal sounds) using a
kind of punch card that goes in the waveform card slot; the infrared camera in
the Joy-Con detects the shape of the card and then uploads the card’s “data”
into the studio UI.
Not much of this is
apparent when you first start playing the piano, though. A lot of the depth can
be found in “discover” mode, where three cheeky characters walk you through the
technology behind each Toy-Con, any extra things you can make or do with them,
and how the games work. Like with the building process, a lot of the enjoyment
comes from learning how each of the Toy-Cons works and understanding why you
had to make them a certain way. For kids in particular, there are
straightforward explanations of abstract physics concepts that benefit from
having the Toy-Cons as hands-on aids. There are also plenty of resources on how
to fix the Toy-Cons, including how to repair bent or ripped cardboard (which is
good for all ages).
In addition to the VarietyKit, there’s also a separate Robot Kit available. Instead of five different
Toy-Cons, you build one large one: a robot “suit.” The basic suit consists of a
visor and a backpack with pulley mechanisms for each of your hands and feet
that control the in-game robot. The visor part utilizes the left Joy-Con’sgyroscope, while the backpack works using the right Joy-Con’s infrared camera
and reflective tape. It’s a complex project that can take three or four hours
to build, but the instructions are as easy to follow as they are in the Variety
Kit, and it’s broken up into eight steps so you can pace yourself.
The Robot Kit’s games
are especially geared toward children’s imaginative play. The main attraction
is a destroy-the-city mode, in which you punch buildings to dust and rack up
points. In addition to that, there’s a versus mode where two robots can battle
and a “studio” mode where you can assign different sounds to the robot’s limbs
and step and punch your way to a beat. You can also customize your in-game
robot and unlock better abilities in a challenge mode. These games do show the
different applications of the Toy-Con you’ve built, but they’re not likely to
grab you for very long unless pretending to be a robot is your jam. Like in the
Variety Kit, the Robot Kit’s discover mode is the place to learn more.
In both the Varietyand Robot Kits, the secret endgame is the Toy-Con Garage, a mode where you can
program your own games using if-then statements. You can pick an input, like
“if the Joy-Con is face-up,” and connect it to an output, like “vibrate,” by
dragging a line between them on the touchscreen. Depending on how many rules
you weave into your program, you can make some decently complex games as well
as mod the Toy-Cons you already made. It’s both a great learning tool at its
most basic level and an opportunity to challenge yourself and apply everything
you’ve learned so far.
It’s nice to have
something to tinker with long after building the Toy-Cons, and that’s mainly
because the official games are more like demos to show you how everything
works. The only one likely to keep your attention for any length of time is the
piano; everything else is a jumping off point, and you’re limited by how much
it inspires you to create. And that’s just what Labo is at the moment: a great
tool for creation, rather than for playing.
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