Friday, 10 August 2018

Jotun: Valhalla Edition Switch Review – A Slight Downgrade(Different Strategies)

Imaginethe bleakness of the man versus giant creatures gameplay of Shadow of the Colossus as a definitively Nordic tale, and you have a general idea of what Jotun is. Sprinkle in a little bit of Dark Souls’ difficulty and a malevolent sense of challenge, and you’re closer to hitting the bullseye. Now imagine all of that hand-drawn in a style somewhere between Dragon’s Lair and Princess Mononoke, and you’ve got Jotun.
Boiling the game down to its disparate parts does the game a mild disservice, though. In execution, Jotun is a perfect storybook, a game that seems ripped from the imagination of a Viking child being told tales of warriors of old facing down their gods. It’s a wonderfully wild, vibrant bedtime story told with fire and verve, even when the game is at its most stark and lonely.
Jotun tells the tale of Thora, a Viking shield maiden who falls from her boat during a voyage and drowns. Because passage to Valhalla is only granted to those who fall in battle, Thora is given the chance to earn her way into the golden halls by finding and killing the Jotun, the Titans of Norse mythology. Along the way, the gods assist her, granting her new power when she finds their shrines and pays her respects. Otherwise, all she has is an iron axe and an iron will. We learn between stages where Thora’s determination comes from in a fantastic, steely narration performed in Icelandic. Each new piece of her story would be worth it on its own, revealing years of underestimation, neglect, and later, a sibling jealousy that turns tragic. Even if the gameplay wasn’t as good as it was, being able to help Thora achieve glory would be more than worth the effort.
Behold, the tree of life.
Gameplay is 16-bit levels of simple, and yes, that is a compliment. You have a light attack with Thora’s axe, a hard-hitting heavy attack with a major delay, and a dodge. Thora can find massive shrines to the Gods in each stage, and by praying there, she earns new magical powers specific to each one–Thor allows her to use Mjolnir for a short time, Frigg allows her to heal at will, Loki creates a decoy that eventually explodes after a time–but all six of the powers have limited uses, and none are what you would call a guaranteed solution to any sticky situation. Primarily, timing, cunning, and luck will get Thora to Valhalla.
For most of the game, that cunning involves mastery of the environment. Jotun’s six stages, which can be tackled in any order, are impeccably designed. They are deceptively linear, laid out in such a way that gives the impression of vast, stunning tableaus in places dwarfed in size by your typical Diablo III dungeon. The illusion works. Grand, breathtaking vistas are the norm in Jotun, and they often serve as a wicked distraction from the dangers mere inches away. They’re also often rather desolate places, dark locales that no mortal has tread upon in ages. The game isn’t swarming with enemies, except for one particular stage that sends a veritable legion of dwarves your way. This bolsters the comparisons to Shadow of the Colossus, where the loneliness of what Thora has to do makes the sheer distance between each new obstacle feel like a greater journey. The real problem with that desolation is that more than a few times, you’ll need to backtrack through some of these areas to find much needed power ups, or because you’ve missed a crucial switch in order to get to said power ups, or because you’ve ended up in an area and the game’s obtuse pause screen map didn’t help you.
And this is why pruning your garden once a week is just so important.
The main events of the game, however, are the Jotun themselves as bosses. The Jotun are simply awe-inspiring enemy design, taking the rather threadbare descriptions from Norse lore, and extrapolating them to the nth degree, with each one several times Thora’s size onscreen.
Thebest is still the first: A nature giant that feels like Ursula from The Little Mermaid made entirely out of living trees and vines. Still, each of the bosses are just wonderfully realized, and you get maybe a good minute to marvel at them before the pain starts. A terrifying shield-swinging giant can summon a legion of dwarves out of the ground to rush at Thora with a scream. Halfway through the frost giant’s fight, the playing field turns into a sheet of slippery ice; when it’s down to a quarter bar of life, a white-out blizzard starts. A blacksmith giant has you fighting in a neverending firestorm. What the Jotun typically lack in speed, they make up for in power, where being in the wrong place at the wrong time during a fight will mean your end in two hits. The Jotuns’ patterns and weak points aren’t hard to suss out whatsoever, it’s simply a matter of using your limited arsenal to deal with them, and often with the horde of peripheral obstacles/enemies each Jotun will throw at you during, and quite often it will still not be enough. The game gives Thora infinite tries, and will start her right at the boss with each of her powers replenished each time she dies. Persistence and learning from the numerous failures will lead to success, but the game will not coddle, and every victory will be well-earned beyond a shadow of a doubt.
The PS4 and Xbox One ports of Jotun are very much on par with the PC version. The only major difference is the addition of Valhalla Mode, a boss rush that opens up after you beat the campaign. Aside from expanded health bars, an extra element of danger has been added to each boss battle taken from the campaign, forcing you to alter your attack strategy. The first stage’s plant boss now has poisonous spores surrounding her weak points, making it a game of hit and run rather than patient strikes. Alternately, a sword-wielding forge boss has a much shorter window in which to strike. Valhalla Mode is a small addition, but a welcome one.
One solemn face and 200 angry dwarves.
The Switch version ofthe game stands tall next to its more powerful console brothers, with not a single frame out of place, and no slowdown, even in the game’s busiest and most expansive areas. In handheld mode, the moments where the camera zooms out to give players a full view of their surroundings, or to behold the game’s numerous, massive bosses can sometimes make poor Thora a tiny red needle in a haystack. These moments are scarce, though, and it’s a small price to pay for the game’s epic scope.
The Switch port does, however, have one problem that’s much less tolerable: A much longer load time stretching between 15-30 seconds when entering a new area or respawning after a death. The initial load for a stage is acceptable, and transitions to new areas within a stage are much quicker, but for a game whose greatest challenges come from trial-and-error bosses that can sometimes kill with a single hit, the wait time to have another crack and be maddening. It’s a single flaw, but it’s a crucial one that can add insult to game’s legion of fatal injuries.
Jotun is a short game, and good players can probably plow through it in about 3 or 4 hours, but even with the ending behind me, I find myself dying to witness some images again and wanting to try different strategies. I want to hear Thora tell her tale again. Any good bedtime story that makes you want to hear it again right after it’s over is one for the ages.


Huawei Said to Be Working on Its Own Mobile Operating System to Replace Android-Own Proprietary

Chinesesmartphone maker Huawei Technologies is working on its own proprietary mobile operating system (OS) since 2012 after a US investigation into the company, the media reported.
Thecompany, which is also the world’s biggest telecommunications equipment manufacturer, would ditch Google’s Android platform amid reports that it is under investigation by the US for breaching sanctions against Iran, the South China Morning Post reported on Sunday.
“The company started building its own OS after a US investigation into Huawei and ZTE in 2012. Huawei also has its own OS for tablets and personal computers,” the report added.
According to media report, the US House Intelligence Committee found after a year-long investigation that the Chinese businesses, Huawei Technologies and ZTE Inc, were a “national security threat because of their attempts to extract sensitive information from American companies and their loyalties to the Chinese government”.
Google’s Android OS and Apple’s proprietary iOS have a stronghold on smartphone OS, accounting for 99.9 percent of the global market, according to Gartner.
“The plan to build a proprietary OS was started by Huawei’s founder, Ren Zhengfei, and the company has never given up on it as it is seen as a strategic investment to prepare for ‘worst-case scenarios’,” the report added.
Huawei’s alternative to Android has not been released as it is not “as good” as Android and the system does not have many third-party apps developed for it.
The company is currently under investigation. If the the US Department of Justice finds it guilty of violating sanctions, it could impose criminal penalties on the smartphone maker.
Another Chinese player, ZTE, paid $892 million in fines for exporting US tech to Iran last year.
The USDepartment of Commerce has activated a denial of export privileges against ZTE for alleged violations of the US Export Administration Regulations.
ZTE is currently taking steps to comply with the US denial order.


Tuesday, 7 August 2018

Domination: Earth – Military Style

Are you on the hunt for a new AR strategy game? Then Domination: Earth operates in your world military style! They are available on iOS and Android, check in wherever you go on your phone or tablet to capture places and pieces of land, seeking to create your very own empire.
It’s been compared to Geo caching on Steroids!  Players have to physically approach each item wherever it appears in the world to pick it up which means you have to get out there travel, adventure and experience places you’ve never been before.
For war games fans, Domination Earth should be at the top of your next download list. There are a multitude of tactics involved in game play – capture lands to build military bases, collect construction resources and recruit armies to gain dominance regionally. Territories can be defended by initiating alliances with neighbours to combat foreign threats. You can even build a missile launcher in your backyard to thwart invaders of your hometown. One of the main aims is to attain as many resources as possible to send your armies to the overseas base in order to advance your influence remotely, even after you’ve left!
A key feature of the app is of course – their maps. Currently there are 3 different styles available. Players can choose the look that best suits them: Day, Night (default view) and Black for those looking for something a bit darker. It is now possible to obtain directions to any resource via Google Maps by tapping on the new “Compass” button.
The ‘Wars’ window enables you to track your enemies and issue truce requests. A war can last 7 days after which the winner is determined by Victory points! When the truce expires you are free to initiate a “rematch” and attack the second player if they’re still not a member of your alliance. What fun!
Domination Earth features a high-level construction system, allowing players to build more than one structure on level 100+ lands and manually select building locations, letting players “decorate” their land with walls, guard towers etc – any way you like!
Like the real world around us Domination Earth is evolving all the time! It has expanded its global reach language wise – now available in English, Spanish, French, Russian, Italian and Czech! Watch this space for more additions!
The developers behind Domination Earth are start-up Epic Dragon UK. It was originally inspired by the “Swarm” social network which some of CEO Dan Dragon’s friends and relatives were totally addicted to and kept checking in wherever they went together.
He decided he was going to bring this to a whole new level and transform the process of ‘checking in’ into a full-blown war game! It creates a personalized ‘travel log’, but also suggests places you would never normally visit, in order to collect valuable resources. Finally Domination: Earth is a special title I’ll be coming back over again in the future, and I suggest it for anyone who thoroughly enjoys a challenging game.
ARE YOU TO READY TOP EXPLORE, GO FORTH AND ESTABLISH YOUR VERY OWN EMPIRE WITH DOMINATION EARTH
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Monday, 6 August 2018

JavaScript for beginners: Grasshopper can teach coding-Puzzles and Quizzes


If youare new at coding and don't want to rearrange your life as a result—changing work hours, spending wads on formal courses—you may want to know about Grasshopper, a new way you can learn to write code on your phone.
The deal is this: A few taps on your Smart Phone and you are on your way to JavaScript. To get started you can head on over to the Google Play Store or iTunes App Store.
Grasshopper gets you on your coding way through puzzles and quizzes. This teacher app was launched through the Google incubator, Area 120, which is described as a workshop for experimental projects.
The coding app is for beginners and it is available for free on Android and iOS. Grasshopper's structure is such that it provides progressively challenging levels. In 9to5Google, Justin Duino said it was similar to "how apps like Duolingo teach you how to learn a foreign language."
He described what it is like after signing in. You are walked through the basics of programming and given several quizzes. Then comes more subject matter and exercises.
The App Store Preview remarks:
"The problem is that today's university-first approach is a bit old school, and frankly, out of touch. That's why Grasshopper offers a new kind of curriculum for the everyday coder."
If your learning tool can fit in your pocket, that implies it can fit in your lifestyle (do it on a work break or your train and bus commutes).
Grasshopper is an easy to remember and friendly name but the team called it as such for a different reason. The grasshopper's name is Grace which pays honor to Grace Hopper, an early pioneer in computer programming.
In turn, the team said Grasshopper comes from a passionate team concerned to help remove barriers to access to coding education.
Why JavaScript? JavaScript is a significantly popular programming language. "Grasshopper currently teaches using the popular programming language JavaScript, used by more than 70% of professional developers," said the Grasshopper team.
"When it comes to web development, JavaScript is always in the list of required skills, as it is one of the basic technologies for web development, just like HTML and CSS. Thus, JavaScript is eating the web development world," said Anastasia Stefanuk in Simple Programmer.
In further detail, according to descriptions, each course covers how code works, and it goes over animations, drawing shapes and creating more complex functions. One develops confidence to play around to build interactive animations.
Dani Deahl in The Verge called attention to another valuable aspect of Grasshopper—drawing on reward structures that many mobile games rely on. Deahl wrote, "there's also an achievements section within Grasshopper. Here, you can see how many concepts you've unlocked, the number of JavaScript keys you've used, and how many days long your current coding streak is."


Friday, 3 August 2018

Scientists develop tiny tooth-mounted sensors that can track what you eat

Monitoring in real time what happens in and around our bodies can be invaluable in the context of health care or clinical studies, but not so easy to do. That could soon change thanks to new, miniaturized sensors developed by researchers at the Tufts University School of Engineering that, when mounted directly on a tooth and communicating wirelessly with a mobile device, can transmit information on glucose, salt and alcohol intake. In research to be published soon in the journal Advanced Materials, researchers note that future adaptations of these sensors could enable the detection and recording of a wide range of nutrients, chemicals and physiological states.
Previous wearable devices for monitoring dietary intake suffered from limitations such as requiring the use of a mouth guard, bulky wiring, or necessitating frequent replacement as the sensors rapidly degraded. Tufts engineers sought a more adoptable technology and developed a sensor with a mere 2mm x 2mm footprint that can flexibly conform and bond to the irregular surface of a tooth. In a similar fashion to the way a toll is collected on a highway, the sensors transmit their data wirelessly in response to an incoming radiofrequency signal.
The sensors are made up of three sandwiched layers: a central "bioresponsive" layer that absorbs the nutrient or other chemicals to be detected, and outer layers consisting of two square-shaped gold rings. Together, the three layers act like a tiny antenna, collecting and transmitting waves in the radiofrequency spectrum. As an incoming wave hits the sensor, some of it is cancelled out and the rest transmitted back, just like a patch of blue paint absorbs redder wavelengths and reflects the blue back to our eyes.
The sensor, however, can change its "color." For example, if the central layer takes on salt, or ethanol, its electrical properties will shift, causing the sensor to absorb and transmit a differentspectrum of radiofrequency waves, with varying intensity. That is how nutrients and other analytes can be detected and measured.
"In theory we can modify the bioresponsive layer in these sensors to target other chemicals - we are really limited only by our creativity," said Fiorenzo Omenetto, Ph.D., corresponding author and the Frank C. Doble Professor of Engineering at Tufts. "We have extended common RFID [radiofrequency ID] technology to a sensor package that can dynamically read and transmit information on its environment, whether it is affixed to a tooth, to skin, or any other surface."


Galaxy.io Space Arena guide – How to survive in this space shooter- commands like “Together” or “Kill Leader,”

The“.io” concept that essentially began with Agar.io back in 2015, but since then it’s been going strong. Tons of games have been coming out that adopt its permadeath multiplayer gameplay formula, and many have even just attached an “.io” to the end of their name to let people know what they’re in for.
Thelatest of these games to come out is Galaxy.io Space Arena, which shoves many of the base concepts of an “.io” game into a rather nice-looking space shooter. There are a few unique aspects to Galaxy.iothoughhttps, so check out this guide to help you in your quest for galactic domination against others online.
Don’t always focus on getting a bigger ship
Galaxy.io has a leveling up system in it that lets players choose how to make their ships better once they’ve gathered enough blue gems from flying around the environment or shooting down other players. One of the more expensive (and beneficial) of these upgrades is the ability to make your ship bigger. This is advantageous because it gives you more hit points, but it’s not always the thing you want to focus on first.
The problem with making your ship bigger is that you become a bigger target. You are also seen as more of a threat by other players. Sometimes, it’s better to lay low with a smaller ship and spend your upgrades elsewhere until you feel adequately powerful to rule the solar system.
When you respawn, spend your gems
Whenever you die in Galaxy.io, you don’t automatically get removed from the match you’re in. You can respawn up to two times for free, which is a nice little addition that can allow you to get revenge on pilots that took you down.
Something you want to take note of when you respawn though is that you start with a portion of the gems you earned in your previous run immediately available for you to use, so make sure you spend them. Although it doesn’t quite let you upgrade back up to where you were, it allows you to get close to where you were when you died so you can be back up and running as a contender quickly.
Try to make friends if you can
Galaxy.io doesn’t always have to be about shooting other players down. The game features a chat function that you can actually use to your advantage, provided another player is willing to listen.
With simple commands like “Together” or “Kill Leader,” you can coordinate with other players and actually create gameplay moments that aren’t just about having a free-for-all deathmatch in space. That said, everyone in Galaxy.io eventually wants the top spot, so your mileage might vary when it comes to cooperating with others.
Be careful about shield usage
One of the more powerful things you can do in Galaxy.io is deploy a shield. The shield is great because it actually makes you completely invulnerable to attacks for the cost of a mere 50 gems, that said, you don’t just want to use it willy nilly.

You see, in deploying your shield, you also sacrifice your ability to shoot while you’re protected. This makes it only really a smart move if you’re trying to flee combat. Best uses for it are if you run low on ammo in the middle of a fight or run across someone who is much more powerful than you.

Thursday, 2 August 2018

Knowledge gaps in getting accurate blood pressure reading- For Cardiovascular Health

Crossing your legs or even talking can have a significant impact on your blood pressure reading according to the American Heart Association, which identifies seven common errors that can lead to inaccurate blood pressure readings.
May is National High Blood Pressure Education Month and the American Heart Association, the nation's largest volunteer health organization, is bringing to light these measurement mistakes – all of which can lead to an artificially high reading:
               1.         Having a full bladder – This can add 10-15 points to your reading. You should always empty your bladder before measuring blood pressure.
  1. Slouching, unsupported back/feet – Poor support when sitting can increase your reading by 6-10points. Make sure you're in a chair with your back supported and feet flat on the floor or a footstool.
  2. Unsupported arm – If your arm is hanging by your side or you have to hold it up during a reading, you may see numbers up to 10 points higher than they should be. Position your arm on a chair or counter, so that the measurement cuff is level with your heart.
  3. Wrapping the cuff over clothing – This common error can add 5-50 points to your reading. Instead, be sure the cuff is placed on a bare arm.
  4. When the cuff is too small – Your pressure may read 2-10 points higher. Ensure a proper fit. Your healthcare provider can help you with this.
  5. Sitting with crossed legs – While polite, it could increase a blood pressure reading 2-8 points. It's best to uncross your legs as well as ensure your feet are supported.
  6. Talking – Answering questions, talking on the phone, etc. can add 10 points. Stay still and silent to ensure an accurate measurement.
The effects of each mistake aren't additive. However, "These simple things can make a difference in whether or not a person is classified as having high blood pressure that requires treatment," said Michael Hochman, M.D., MPH, Associate Professor of Clinical Medicine at the Keck School of Medicine of USC and a member of the American Heart Association's Blood Pressure Task Force. "Knowing how to measure blood pressure accurately at home, and recognizing mistakes in the physician's office, can help you manage your pressure and avoid unnecessary medication changes."
In clinics, proper measurement may be the exception to practice rather than the norm. At a high blood pressure symposium in Pittsburgh this January, healthcare professionals and clinicians were tested on accurately measuring blood pressure. Of 30 participants, only three passed. "This suggests we must better educate our clinicians and healthcare professionals regarding the proper techniques to accurately measure blood pressure. 
More accurate blood pressure measurements will empower our clinical teams to aggressively reduce hypertension prevalence and improve overall cardiovascular health in our country," said Sean Stocker, Ph.D., who chaired the symposium. Stocker is director of Basic and Translational Research at the University of Pittsburgh Hypertension Center and president-elect of the American Heart Association Great Rivers affiliate.
"We need toraise awareness among clinicians about the overall benefit of getting an accurate measurement. If we make a concerted effort to get good measurements, that can lead to correct diagnoses, faster treatment and improving blood pressure control rates," Hochman said.
Across thecountry, local experts are tackling their community's blood pressure problems by encouraging healthcare providers, clinics and health systems to enroll in a national program called Target: BP. The program was created through collaboration between the American Heart Association and American Medical Association.
Target: BP includes a blood pressure improvement program that starts with helping healthcare providers identify and correct errors in blood pressure measurement. The program also provides guidance for creating a clear treatment plan and partnering with patients to enable ongoing self-management – including teaching them to measure their blood pressure accurately at home.
"Getting anaccurate measurement is the first stage in ensuring patients receives the most appropriate care and prevention for heart disease and stroke," Hochman said. "High blood pressure is a leading cause of cardiovascular disease in the country. If we can get this one health factor under control, there would be a huge impact on reducing strokes and heart disease."


Wednesday, 1 August 2018

Nintendo Labo Review: Variety Kit And Robot Kit-Different Combinations

It’s very easy todismiss Nintendo’s new line of Labo build-and-play toys as merely cardboard. For adults especially, building the Variety Kit’s five toys–or the Robot Kit’s suit–and playing their simple games might feel like a short-lived novelty. But there’s a surprising amount of depth to what you can do with the kit’s stack ofcardboard sheets and cutesy software. It’s a remarkable educational tool and an opportunity to see your creations come to life, and that’s something very special, even if the games themselves don’t stand out.
The Variety Kit comes with five different Toy-Cons to build and then play with: the RC car, the fishing rod, the house, the motorbike, and the piano. In that order, the process of building them gradually increases in difficulty, with the more complicated projects expanding on the concepts introduced in the easier ones. The RC car takes around 10 minutes to build and is effectively a practice run, showing you the importance of precise assembly and how to work with cardboard without bending it in weird places. (The cardboard itself is pretty sturdy if you’re reasonably careful with it.)
After the “make” portion, you move on to “play.” The games are all relatively straightforward; drive the RC car, fish with the fishing rod, play piano using the piano. It’s more rewarding to see how the cardboard translates to the software than it is to play any of the games at length, though they’re deeper than they look at first glance. Even the most basic one, the RC car, has a self-driving function and a multiplayer battle mode; in the motorbike’s game, you can design your own tracks just by moving a Joy-Con through the air. The least interesting, at least from an adult’s perspective, is the house–the game there is to experiment with three insertable parts and see what kinds of rooms and mini-games they can unlock when in different combinations.
The piano is the most impressive component of the Variety Kit, with a regular play mode and a surprisingly deep studio mode. It only has 13 keys, but there’s a lever on the side that changes the octave, giving you access to a wider range of notes. You can layer recordings for more sophisticated songs, change the envelope and reverb of the notes before you record, and insert cards of different shapes into the top of the piano to change the waveform patterns. You can also create drum beats (composed of bass drum, snare, hi-hat, and cymbal sounds) using a kind of punch card that goes in the waveform card slot; the infrared camera in the Joy-Con detects the shape of the card and then uploads the card’s “data” into the studio UI.
Not much of this is apparent when you first start playing the piano, though. A lot of the depth can be found in “discover” mode, where three cheeky characters walk you through the technology behind each Toy-Con, any extra things you can make or do with them, and how the games work. Like with the building process, a lot of the enjoyment comes from learning how each of the Toy-Cons works and understanding why you had to make them a certain way. For kids in particular, there are straightforward explanations of abstract physics concepts that benefit from having the Toy-Cons as hands-on aids. There are also plenty of resources on how to fix the Toy-Cons, including how to repair bent or ripped cardboard (which is good for all ages).
In addition to the VarietyKit, there’s also a separate Robot Kit available. Instead of five different Toy-Cons, you build one large one: a robot “suit.” The basic suit consists of a visor and a backpack with pulley mechanisms for each of your hands and feet that control the in-game robot. The visor part utilizes the left Joy-Con’sgyroscope, while the backpack works using the right Joy-Con’s infrared camera and reflective tape. It’s a complex project that can take three or four hours to build, but the instructions are as easy to follow as they are in the Variety Kit, and it’s broken up into eight steps so you can pace yourself.
The Robot Kit’s games are especially geared toward children’s imaginative play. The main attraction is a destroy-the-city mode, in which you punch buildings to dust and rack up points. In addition to that, there’s a versus mode where two robots can battle and a “studio” mode where you can assign different sounds to the robot’s limbs and step and punch your way to a beat. You can also customize your in-game robot and unlock better abilities in a challenge mode. These games do show the different applications of the Toy-Con you’ve built, but they’re not likely to grab you for very long unless pretending to be a robot is your jam. Like in the Variety Kit, the Robot Kit’s discover mode is the place to learn more.
In both the Varietyand Robot Kits, the secret endgame is the Toy-Con Garage, a mode where you can program your own games using if-then statements. You can pick an input, like “if the Joy-Con is face-up,” and connect it to an output, like “vibrate,” by dragging a line between them on the touchscreen. Depending on how many rules you weave into your program, you can make some decently complex games as well as mod the Toy-Cons you already made. It’s both a great learning tool at its most basic level and an opportunity to challenge yourself and apply everything you’ve learned so far.
It’s nice to have something to tinker with long after building the Toy-Cons, and that’s mainly because the official games are more like demos to show you how everything works. The only one likely to keep your attention for any length of time is the piano; everything else is a jumping off point, and you’re limited by how much it inspires you to create. And that’s just what Labo is at the moment: a great tool for creation, rather than for playing.


Facebook announces way to “Clear History” of apps and sites you’ve clicked-Analytics to developers

Today is a big day for Facebook   . The company is hosting its F8 developer conference in San Jose today and just before the event is sch...