While Nintendo might not have had things all its own way since it began developing for mobile, one thing it has got right is the release of the Switch. After the disappointment of the WiiU, which I still can’t really explain, the Switch felt a little make or break for the big N. And it’s fair to say it fits squarely in the make category.
The things that the
Switch does so successfully are things that I’ve been saying mobile gaming has
needed to do for a while now. It just so happens that Nintendo has got there
first. But that doesn’t mean that the mobile gaming world doesn’t have things
it can learn from the Switch. Things like these.
The Switch occupies a pretty unique space in
the gaming world, although it’s one that console makers having been trying to
get in on for a while. The Switch is a piece of hardware that you take
everywhere with you. It’s in your bag, then it’s on a train table, then it’s
plugged in to your massive TV at home.
Mobile gaming can currently cover some of
those things reasonably well. And you can attach your mobile to your TV if
you’ve got the right kit, but it’s by no means as easy as slotting it into a
stand. The Switch takes the best of a variety of devices, and puts it into one.
That’s basically the philosophy of smartphones, if you think about it.
There’s something for
everyone
When it comes to input, the Switch has a vast
array of options. Touchscreen, joycons, controllers, motion sensors. That means
there’s a whole scope for interesting and innovative gaming in the little black
box.
While traditional mobile gaming still seems
stuck in the dark ages of the on-screen control, there are plenty of games out
there that make better use of the technology in your pocket. Pokemon GO, The
Room series, and Monument
Valley all spring to mind
here. Opening up the possibilities of mobile gaming has been a long time
coming, but learning from the Switch could speed it up a little.
The style
There’s something eminently like able about the
way the Switch is presented. I doubt Apple is going to copy it anytime soon,
but the Switch feels like a universal object, something that anyone can pick up
and have a crack at, unlike the more sophisticated and elite offerings that are
the iPhone and iPad.
That’s not to pick on the Switch though.
Apple’s products might be market leaders, but there’s still something eminently
snobby about them. While the gaming section of the App Store might prove that
wrong, a lighter approach, and a slightly less exorbitant price tag, could do
the mobile gaming world a whole heap of good.
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