Qualcomm is ready to show off more
about what its Snapdragon 845 system architecture can do for the future of VR.
Even as headsets based on the
Snapdragon 835 reference design — like Lenovo’s positionally tracked Daydream
headset — are just gearing up for their stateside release, we’re already
looking to what the future of VR that isn’t tethered to something else
looks like. Today, Qualcomm showed off a reference design centered around its
latest mobile chipset, the Snapdragon 845.
The big highlights here of the 845
reference headset are room-scale positional tracking via a pair of onboard
cameras, eye-tracking and 2K per eye resolution displays. Performance bumps (30
percent faster graphics) also mean greater power efficiency (another 30 percent
increase).
It’s pretty impressive the technical
leaps that mobile virtual reality has been making as specially optimized SoCs
from Qualcomm have led the way to standalone devices that can deliver
sophisticated experiences. Features like full room-scale tracking will
allow mobile standalone systems to start working towards what users of PC-based
and gaming console-based virtual reality systems.
The company will be sharing more details
at a later date on its plans for VR controllers on the 845 reference design.
For now, they’ve detailed that they will have support for vision-based options,
assumedly similar to what Microsoft has done with its Windows Mixed Reality
controllers, and controllers based on ultrasound technology which we’ll have to
wait for more details on.
A surprise inclusion on the system is
the addition of eye-tracking, styled for the sake of utilizing a technology
that focuses high-resolution graphics on the center of your vision to account
for the biology of how your eyes work. Foveated rendering will be included in
the specs for the reference design and will allow a pair of cameras to track
where your eyes are looking and will adjust the resolution to lighten the load
on the graphics processing. This can allow for increased battery life or higher
resolution displays.
This is just a reference design, so
there’s nothing to buy quite yet, but in the coming months as device
manufacturers get on board there will be a lot more to talk about.
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