In Hellblade: Senua’sSacrifice, the struggle of coming to terms with past trauma and guilt comes out
in a number of surprising ways. Developer Ninja Theory channels its talents for
narrative and presentation to tell a personal story that has more to say than
it initially lets on, and will likely leave you wondering what’s real, and what
is a part of an elaborate hallucination.
In a far-off land
covered in mist and fog, a traumatized celtic warrior named Senua embarks on a
spiritual vision quest to suppress her inner demons, and come to grips with the
death of her family. Plagued with severe psychosis, Senua’s past trauma
manifests itself through duelling inner voices and visual hallucinations that
compromise her emotional and mental state. On this journey, she’ll face
abstract and reality-defying puzzles, and battle a seemingly endless horde of
adversaries that aim to put a stop to her quest.
Pulling from Nordic
and Celtic lore, the fiction of Hellblade evokes a dire and somewhat bleak
atmosphere, making it seem like the world had already ended, leaving Senua with
only the company of her memories. Hellblade is an introspective experience,
albeit with several combat and interactive story beats scattered throughout.
While the story and world are presented through cutscenes and stone glyphs
depicting the history of the land, Hellblade also makes clever use of
live-action cutscenes. These cinematic moments are blended into in-game
graphics, giving each occurrence a somewhat surreal feeling, as if you’re
watching a live playback of an altered memory.
On her journey through
the cursed lands, Senua will come into conflict with the Northmen, an army of
berserkers that appear out of thin air. These moments are when the combat comes
into play, and it offers some of the most intense and thrilling moments of the
game. Despite her illness weighing on her, Senua is still quite adept at
fighting and is able to take on a number of foes at once. With fast, heavy
sword swings, as well as up-close hand-to-hand strikes, you can use some light
combos to hack away at the Northmen, while using dodges and parrying their
strikes to get the upper hand.
Though combat is one
of the core pillars in Hellblade, the game doesn’t concern itself with offering
numerous weapons or complex skill-trees to work through. Aside from some new
combat abilities unlocked at key story milestones, Senua’s arsenal of skillsand weapons is kept light till the end. The true challenge and satisfaction
comes from mastering the base combat mechanics, which is responsive, and
fluid–allowing you to bounce between multiple foes easily, with her inner
voices warning you of incoming strikes based on the position they’re coming
from.
When it comes to
portraying mental illness, Hellblade takes a sympathetic approach and isn’t at
all interested in showing the differences between reality and imagination. It’s
all about Senua’s perspective; with her visions and what’s truly real being
presented as one in the same. One of the more oppressive aspects of her
psychosis are the inner-voices, who quarrel with one another while commenting
on the wandering warrior’s present state. Using binaural audio–which makes
wearing headphones a must for the full effect–you’ll get to experience a taste
of what it’s like to have several voices in your head.
In many ways, it feels
like a subversive take on the common video game trope of the bodiless companion
offering help via radio, making them a somewhat distressing presence you
desperately wanted to keep at arm’s length. The effectiveness of the inner
voices in making you uncomfortable is a testament to the stellar presentation
of the game, which uses some rather inventive tricks to play with perspective
and audio-sensory manipulation. It does well to make you feel on edge and in a
state of confusion, while simultaneously getting you to focus on the more
tangible and true elements of her surroundings–even if they are still
hallucinations.
There are times where
the voices become a boon to your survival–such as the rather tricky boss
battles that force you change up your usual strategies–but the most useful
instances come deeper in the game, when you’re able to clear through more than
20 foes consecutively, a far cry from the struggles of fighting only two to
three foes. Many of these battles serve as the capper for narrative arcs in the
story, making it feel like a cathartic emotional purge where you vanquish a
construct of Senua’s past.
“It’s all about
Senua’s perspective; with her visions and what’s truly real being presented as
one in the same.”
While some characters
from Senua’s past treated her mental state as a danger, she’s able to use it to
her advantage to see the order in the chaos of her surroundings–finding
patterns and solutions in ways that others wouldn’t have the presence of mind
to see. Despite how terrifying and draining her psychosis can be, Senua is able
navigate the various trials thanks to her unusually heightened perception,
which comes out in a number of unique puzzle solving moments.
For the most part,
puzzles revolve around unlocking doors by finding glyphs hidden in plain sight
or in alternate perspectives that require manipulating Senua’s focus,
illustrating her abstract attention to detail. While these puzzles can be clever,
the same style occurs far too often, making some of the more drawn out
sequences a chore. On the inverse, the moments where Senua is stripped of her
senses and gear, forcing her to take a more subdued approach to avoid her
enemies, felt far more engaging and interesting.
In one of the game’s
best moments, the shadows themselves serve to be a real danger as Senua rushes
from one light source to another in a dark cavern, all the while memories of
her torment and anguish come flooding in–obscuring your vision while she’s
making a dash to safety. These moments are a real highlight, channeling the
same pulse-pounding sense of urgency found from set-piece moments in Resident
Evil 4, making a seemingly simple objective into an unnerving experience–which
in a way truly sums up what Hellblade is about. While these moments serve to be
some of Hellblade’s most profound and affecting moments, it uses them sparingly
to help break-up general puzzle solving and obstacles, which feel somewhat
bland by comparison.
While Senua
experiences many dangers, such as the horrific hallucinations of the dead,
immolation by a mad fire god, and ravenous beasts that hide in the
shadows–there is one threat that constantly looms over her that can result in
dire consequences. Early on, Senua is infected with a corruption known as The
Dark Rot, which continues to spread after she ‘dies’ or fails a set-piece
event. She passes failure and death off as another hallucination, but with
every failure the infection spreads, and after multiple deaths it reaches her
head. The result of this is Senua succumbing to her illness, forcing you to
restart from the beginning of her journey.
Despite the inclusion
of a permadeath mechanic, Hellblade is still a largely fair game. Taking around
eight hours to clear on the hardest difficulty, and experiencing only a handful
of deaths–mostly on account of some overly vague and awkward objectives coming
off as obtuse, breaking the flow of traversal–the game is largely balanced with
its pacing and difficulty. It even goes as far as to offer an auto-scaling
difficulty system that adjusts based on how you’re playing. Interestingly,
there’s no tutorial whatsoever in Hellblade, prompting you to learn the system
by doing and listening to prompts from your inner voices.
Over the course of its
journey, Hellblade keeps its gameplay lean in order to not overstay its
welcome. Despite the complexity of the narrative and its presentation, combat
only happens when it needs to, and puzzle solving and set-piece moments often
drive the story forward to reveal more about Senua’s motivations. Which in turn
reveals the struggles that torment her, preventing her from moving on.
Hellblade’s most
notable achievement is the handling of an incredibly sensitive subject matter
within an engaging and well-crafted action/adventure game. At its heart, the
story is about Senua’s struggle to come to terms with her illness. In the
process, she learns to find the strength within herself to endure, and to make
peace with her past. And in a profound and physical way, we go through those
same struggles with her, and come away with a better understanding of a piece
of something that many people in the world struggle with.
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